Charactir

01 / 03 · Charactir

Rendered scenes, brand characters and a game environment: the pieces made to be looked at rather than used.

Selected work · 6 pieces

Work made to be looked at.

Nearly all of it is built rather than drawn. Half is personal (a skull coming apart in gold and blue, a city on a cloud, a building that talks back) and half was commissioned to sell a tin of degreaser or a better advertising experience. The same instinct runs through both: model the thing in three dimensions, light it properly, and let one clear idea carry the whole image.

The rest of it

6 more pieces in the archive.

The rest of the 7 rendered pieces, the two other Gravitate mascots, a game environment modelled prop by prop and lit twice, and one experiment in animation.

Open the archive